";s:4:"text";s:12054:"Alignment enables Paladins and Redeemers. Champions cannot currently serve Norgorber. Traveller SRD From 5th level, hide your party as well. Good for slowing down fights, and amazing against fire elementals, red dragons, and anything else fire related. Cloistered Clerics (C). Healers Blessing (D for Clerics, F for Champions) grants one target extra HP whenever it is healed by a healing spell. Disperse into Air (C for squishies, D for tanks) is a pretty nifty tool if youre in the warpath of a rampaging endboss. The DC of Recall Knowledge checks related to these creature is increased by 2. The classic look for the Archives of Nethys. Alignment, edicts and anathema are also important. The classic look for the Archives of Nethys. Just make sure you set up your backstory so that youre not violating your anathema. A variant of the Light theme, based on the Rulebooks. Base Weapon Longsword Smoke constantly belches from this +1 magic longsword. Shelyn enables all good causes, and her edicts and anathema wont cause any problems for you. | True20 SRD The default theme for the Archives of Nethys, forged on the fires of CSS3. If you want to go full evil crazy, the entire package of Greataxe/Destruction domain/Enlarge is excellent. Depending on your campaign and what you're regularly fighting, this can approach A grade for its ability to Dispel debuffs like Hideous Laughter, Phantasmal Killer, Confusion, and Feeblemind. It is both a musical instrument and a weapon, and it takes considerable skill to fully use it in combat. You choose the damage type each time you make an attack. What? Agile Feet (D) is just a worse Athletic Rush. Apr 6, 2021. The domains are solid if unspectacular, and the edicts and anathema overlap perfectly. Protection domain can work if you're keeping to the backline. Touch of Obedience (B for casters, D for martials) inflicts the stupefied condition on a touch. | Gods and Monsters SRD C for Clerics, D for Champions. Cloistered Clerics (C). Champions (B). Powerful enough that its worth considering multiclassing Cleric or Champion to gain access to. A useful tool in niche situations. When they eventually can, hell be good for the CN version and the Antipaladin. The longsword is the meat-and-potatoes martial weapon. The Starknife, packing a d4 die, is not what one wants for their primary weapon. A variant of the Dark theme, with stronger color contrast. You can find the stats of various material here. Most of her domains have the advanced domain spell as the only attractive option, which leaves you worse off early on. An alternative feel, based on the Rulebooks. It gets a lot of its rating for being a form of healing that can be recharged by Refocusing for ten minutes out of combat and therefore is mostly redundant with Lay on Hands. This trait indicates the alternate damage type. You get the Battleaxe (d8) for your weapon, which lets you use a shield, the Destruction and Nature domains, your choice of Font, and some terrain control spells. If you do invest more heavily into Wisdom, he's a B. Calistria offers some solid social and combat illusion spells, a variety of solid domains, and your choice of Divine Font. Natural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. Nature and Earth are both decent tools for Champions. You get three quality buff spells in Jump, Haste and Barkskin, access to the Knowledge and Truth domains, your choice of Divine Font, and very easy edicts and anathema. Its not a strong debuff, but it helps in a pinch, and you can also use this in survival situations where you need food and can tolerate horrible discomfort as it materialises in your stomach. Darkness Domain B, assuming you and your team have low light vision. A variant of the Light theme, based on the Rulebooks. Finesse: Reach: Sweep: Uncommon: Recall Knowledge Source Core Rulebook pg. Overall a decent package. Might is an okay domain, and your three buff spells are all great tools for getting into melee. Champions (C). The original alternate theme for the Archives of Nethys. Considering how many monsters have Grab, this should come up regularly enough. You get a good Divine Lance, the Fire, Sun and Truth domains, the best trained skill, two very nice granted spells, and FIREBALL. S. The shortsword is an adequate weapon, and the whole toolkit makes for an effective infiltrator, but the Cleric chassis isnt otherwise well suited to this. Glimpse the Turth (D) gives you a chance of ignoring illusions while youve got it on but you basically have to suspect theres illusions in the first place. The default theme for the Archives of Nethys, forged on the fires of CSS3. Light theme with purplish hues and a simpler font. Wall of Thorns is solid (though won't really hinder major threats), and True Strike is nice if you pick up any blasting. Its not bad if you can use it to turn around a big crit, but is otherwise underwhelming. Champions (B). Warpriests (A). Pathfinder 2e player here! Theres tactical applications, but its a very small effect for a focus point. | FateCoreSRD Longspear - Weapons (Base) - Equipment - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Armor Shields Weapons Feats + All Feats General General (No Skill) Skill Game Mastery + Afflictions Creatures Hazards Rules + All Rules These weapon strikes can be made with either hand. The critical fail backfire effect means you want a strong Will save to begin with, though. Less is known about uncommon creatures than common creatures. Legal Information/Open Game License. Everything here is great. For most adventurers, this can bring a little more meaning to their story. | Starjammer SRD Gorum, the God of Kicking Ass and Taking Names CN (CN, CE). Edicts and anathema encourage one to be rather happy-go-lucky. Travel Domain gets you a fly speed from 9th level, which is worth the feat investment. Knowledge Domain. Generally useful, or has decent combos and tools for specific builds. It is equivalent to a longsword. The classic look for the Archives of Nethys. B for blasters, C otherwise. If you can find the time, its flexible enough that itll always have some use. The default theme for the Archives of Nethys, forged on the fires of CSS3. Two actions to push 5-10 feet, with prone on a crit fail, is barely worth it for free, let alone for a focus point. Mostly average domains (Truth is nice), underwhelming spells. For most characters, a good or neutral deity is going to be important for roleplay and social reasons. Its best against mobs, poor against bosses. Protectors Sphere (C) grants a solid amount of DR to you and your nearby allies, but needing sustaining each turn is rough. The classic look for the Archives of Nethys. | Five Torches Deep SRD Light theme with purplish hues and a simpler font. Itll have its moments where its clutch, but that it doesnt deny any damage overall means theres better options. Alignment enables Redeemers and Liberators. Tricksters Twin (B) is a solid single-target illusion which should distract them and keep them off you for at least a turn or two, and potentially more. For weapons, you should already have better ones, and it doesnt provide a damage boost (just accuracy), so its mostly limited to getting the most from your tools. Cloistered Cleric (B). | Cepheus SRD Precious Metals (C) converts one metal weapon, suit of armour, or quiver of ammunition into a different metal- notably cold iron or silver- for a minute. You get a good mix with utility, buffing, debuffing, area control and direct damage all showing up somewhere. Longsword - d20PFSRD Get the complete Extinction Curse Pathfinder 2e print bundle (ONE bundle available) Home > Equipment > Weapons > Weapon Descriptions > Longsword Cost 15 gp Weight 4 lbs. Alignment enables Paladins only. The whip is an okayish weapon, though you'll never want to actually utilise the finesse trait (and a d4 is very underwhelming). This site may earn affiliate commissions from the links on this page. Perfected Mind (D) lets you reroll a save against an ongoing mental effect. A variant of the Light theme, based on the Rulebooks. | d20 Anime SRD Usage varies by weapon; Bulk varies by weapon. Cloistered Clerics care primarily about their expanded spell list, and then their focus spells, with deific weapon a tertiary consideration at best (though ranged weapons are very good to have). Warpriests are most likely to be picky about their deity, since they care heavily about the choice of deific weapon, and also want useful spells and focus spells- and often different ones at that to their clothed brethren. Solid damaging spells, and access to the Destruction and Earth domains. You also have to be CE, with some demanding and disruptive edicts and anathema. So yes, Bastard Sword allows you to use extra maneuvers, but at the cost of action economy. The falchion is a rough choice of weapon. Cloistered Clerics (D). Throwing an item would be treated as Improvised Weapon, and I'd rule it like bombs in terms of missing the attack roll. Nothing fancy, but it's never bad, and you'll be very happy with it. Warpriests (C). Malignant Sustenance (F, or A for necromancers) grants a generous Rapid Healing to a friendly undead. Alignment enables Redeemers only. Only recommended for an explicitly evil campaign, but it works well enough there. Destruction Domain. Theres not really anything here that you want mechanically. Pushing Gust (F) is crap. All three spells are good for you. This includes yourself, but youre unlikely to have many resistances anyway. Cloistered Clerics (C). Champions (B). Vibrant Thorns (A for Warpriests, B for Champions, D for Cloistered Clerics) is a single-action self-buff which punishes anything that hits you, and punishes them more if youre casting positive spells. The only draw here is the awesome Phantasmal Killer spell. Darkened Eyes (C, or B if your party can work without light) is a single target debuff that negates low light vision and darkvision, and potentially blinds the target. Not just basic D&D. Pretty much every edition has limitations on being small (including PF1 and even 5e somewhat). Greatsword Versatile P Source Core Rulebook pg. Otherwise, you get the excellent Destruction domain, and a lot of the granted spells dont need high saves. This trait indicates the alternate damage type. Warpriests (B). An alternative feel, based on the Rulebooks. Desna, Goddess of Hippie Dreamers CG (NG, CG, CN). Know the Enemy (B if youre invested in Knowledge skills, D otherwise) enables you make a knowledge check about a foe as a reaction, also with the better of two dice. The default theme for the Archives of Nethys, forged on the fires of CSS3. Very nice for dealing with otherwise awkward resistances. | Fudge SRD A variant of the Round feel, more compact. Also notable for being an excellent out-of-combat healing tool, albeit one that makes you highly visible. Word of Truth (A) is an insane social buff. But a two-handed weapon felt that it did not give anything. A variant of the Round feel, more compact. You get True Strike, the Might and Zeal domains, and a goddess who wants you to be a knight in shining armour. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. Calistria, Goddess of Spite and Hookers CN (CG, CN, CE). Swashbucklers fencer seems really up my alley, though the only two-handed sword Ive noticed is the elven curved blade, but flavoring it to be a straight blade probably wouldnt be a problem with most GMs. ";s:7:"keyword";s:23:"longsword pathfinder 2e";s:5:"links";s:238:"The Sting Ii,
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